From VR News:

 

Scott Douglas-Redmond: American VR Techno-Laureate

 

BUILDING THE FUTURE...

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(Scott's VR Cyber-Chair)

 

 

Scott Douglas-Redmond: American VR Techno-Laureate


Strategic innovator Scott Douglas-Redmond is regularly sought out by corporations, public organizations, government agencies and investors to lead and manage revolutionary projects. Clients come to Scott and his teams when they have a big problem that needs a novel solution developed from a big picture perspective. His work in VR and Augmented Reality visualization technologies has been life-long.

Scott Douglas-Redmond is known for his ability to visualize, architect and deliver cutting-edge products and project management.

 

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(Above, from an article about Scott's work)
 
Redmond holds many seminal core patents establishing him as the original ideation expert who first developed and deployed many well known products. Through his ground-breaking innovations and astonishing productivity, he has demonstrated a superhero-like ability to see the big picture and deliver results that tangibly enhance the way people experience their world. His expert skills allow him to see any problem (and all of it's contingencies), understand it, solve it, build the solution and prepare the team to volume-deliver that solution.
 

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(Scott's VR work has been featured in over 1000 Magazine & News Outlets)


Clients and employers hire Scott to help them deliver paradigm-shift products and services. As a veteran of multiple competitive market "technology wars" between industry Cartels, Scott has helped deliver products so revolutionary, that competing corporations tried to shut them down. Every product, though, has dominated it's market and overcome competitor counter-measures due to market demand and product design, in part, managed by Scott Douglas-Redmond.

As a subject, he has been covered in extensive newspaper, radio, TV and magazine stories, articles, cover stories and features. His inventions are so forward-thinking, some might even say he designs and builds the future. Many of his products are first perceived as "science fiction" when initially announced, but every single one has eventually become a market leading solution, sold around the globe by his client, or other parties. His product developments and innovations are numerous, diverse and sometimes mind-boggling, and they have all paved the way to deliver a better future.


Inventing Seminal VR Systems:

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(Scott's VR glasses were the first, and smallest, operational VR glasses to be sold to consumers)


While the brilliant Nikola Tesla and Leonardo da Vinci are some of Redmond's inspirations to date, he credits his family and traditional upbringing for his socially-conscious work approach.

Redmond got his start as product designer in his parents garage where he assembled myriad gadgets and began studying the process of inventing things, putting their pieces together and making them work. His parents purchased a small projector on which Redmond could play animated cartoon reels. In the 1960's Redmond taped some wax paper over an empty refrigerator cardboard box, placed the projector inside, and invited the neighborhood kids to sit in his garage and watch the "giant TV". Not surprisingly, the invention was an instant success with the neighborhood children.

 

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Even more successful and infinitely more formative was the day a car occupied the garage. Without space for the neighbors to sit and watch the makeshift television, Redmond decided he could make the experience more intimate and intense. He placed the projector outside the box this time, and for a nickel, let the kids one at a time go sit inside the box and experience the cartoon from the inside. The feedback was thrilling and the experience was Redmond's seminal invention which led to his receipt of multiple patents on the technology known as: "virtual reality".
 

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(Scott's Team sold the smallest full-color VR glasses in the market)


"I realized, the deeper you put people inside media, the more excited they get about it," he says of the experience. Since that moment in early childhood, he never stopped mulling over how to make a box that could also be a movie. This first, rudimentary idea of virtual reality eventually became one of his first U.S. issued federal patents for the Immersion Digital Environment System. Scott Douglas-Redmond's multi-patented technology is the core of the Sun Microsystems and University of Illinois CAVE systems, used as military immersion trainers and featured as the "HoloDeck" on the Star Trek television series. Scott worked with optical design expert Eric Howlett to deploy the LEEP lenses, created by Howlett, for incredible immersive viewing. Many modern consumer headsets use Howlett's optics without giving Howlett proper credit. Scott's Team created a later form of flat-lenses using lenticular fresnel optics but insists that Howlett should always get credit for his original glass and plastic LEEP lens design.

 

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(Scott developed a location-based VR mini theme park system for IWERKS and Sony)



Redmond's virtual reality patent was also leveraged for Oliver Stone's "Wild Palms". He was featured on the E! Entertainment TV show about the Oliver Stone movie. In the sci-fi miniseries produced in the early 1990's, three-dimensional animated images are projected in living rooms around the world and become a new sort of disruptive television. Scott's technology can now be seen in Oculus Rift, Sony Playstation, Google Glass and most every major aerospace, automotive, medical, defense, architectural and engineering firm in the world.

 

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(This was one of the action-planning boards for one of Scott's VR Theme Park rides)


As technology evolved, Redmond realized there were ways to implement the ideas he had visualized or dreamed about. He also discovered that investors would fund the future if they represented worthy objectives that would help improve the world. Redmond pushed his Virtual Reality dreams a step further after seeing the film "Fantastic Voyage". In this 1966 sci-fi story featuring Stephen Boyd and Raquel Welch, a submarine full of scientists is shrunken to microscopic size and then injected into the blood stream of a dying diplomat. The scientists then use lasers and other tools from the inside of the body to save the diplomat and help avert an international crisis. The film inspired Redmond to target his Virtual Reality patents towards scientific objectives. He felt that with enough data, doctors and researchers could simulate and visualize a disease like cancer from the inside of the body and, by computer generated virtual body tests at nano-scale, reach a cure much faster. Thus came the development of simulation technology for cancer efficacy studies. This immersive visualization technology is now used to train surgeons through complex surgeries, and has been employed by large companies to accelerate and improve product design and employee training in fields like farming, retail, and auto and aircraft manufacturing.

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(An article about one of Scott's Team's VR systems)


A technological and scientific savant, Scott is a member of that small group of individuals with extraordinary and very specialized cognitive skills (known as "P300 intuitive accelerated"). Redmond is considered "2e Gifted". Others in the "2e club" with MENSA-Qualified "turbo-charging" include Richard Branson; Steve Jobs; Henry Ford; Charles Schwab; Thomas Jefferson; Ted Turner; George Washington; Walt Disney; Leonardo da Vinci; Thomas Edison; and Erin Brokovitch.
 

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(Scott's 360 degree, multi-axis VR flight simulators were the first of their kind operated entirely by PC computers instead of Linux workstations)


Redmond's cognitive super-abilities and his excellence at problem-solving have allowed him to lead a successful career as a "Venture Solutionist" who helps build products and manage projects for challenging efforts. He boasts an impressive track record for developing technologies, from multiple disciplines, into commercially viable products for industrial, commercial and military uses. Redmond's multi-disciplinary training, education and experience includes the fields of material science, chemistry, electronics, management, systems, networking, intellectual property management, media technologies and applied science. Redmond has become an expert in the life cycle of an idea or startup project. Over his career, he has done it all: generating an initial idea --whether from his own technology or that of others--, securing intellectual property, gathering talent, raising money and developing companies, Redmond has taken dozens of revolutionary companies and products from idea to launch. Redmond has conducted extensive studies on the human-factors, bio-risks, EMF and balance-depth effects of Immersion VR.


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(Scott's "Cyber-Chairs" and VR interactive furniture have been used around the globe for entertainment, military and training purposes)

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With Wi-Fi, sonic, optical/laser sensing there is no longer any need for gloves or special suits to be worn by users. "Old School" wearables are gone from modern product development designs.

The Holy Grail of all VR is the 6K image. The human eye sees the equivalent of 6000 lines by 6000 lines resolution. When you see artifacts, pixels, chunky video and "screen door" screen effects in your VR headset, it breaks the experience. The clearest VR image is the most potent.

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Going beyond even this concept, Redmond drafted a patent for direct cranial tissue sampling; in other words, direct electronic projection into the brain's sensory points. He was warned by patent office staff that such a patent may have military applications and may be placed under embargo as a defense asset. Today, multiple universities are now demonstrating projection of sound and images into the brain and video output interpolation from the brain. The science fiction concept is now science fact. Redmond warns that consumer versions of this approach must be deeply tested for neurological side effects and ambiant interference to avoid liability issues.

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(Above, extensive media coverage of Scott's VR projects for his clients)

Utilizing proprietary conceptual development methodologies, Redmond and his team deliver projects that few others are able to bring to fruition. Whether the challenge is developing a visionary concept into an artfully designed product, marketing and launching an innovative start-up business, or producing a spectacular experience for global markets, Redmond seems to find the most novel and productive path to results.


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He describes his work approach as a partnership with his clients, to which he applies his multi-disciplinary expertise with the objective of designing and delivering the most innovative and efficient solutions. Creativity and productivity mixed with a laser focus on the big picture let him chart the path to success for any concept and create high value for a low cost. This approach seems to work. Over the past decades, Redmond has been at the forefront of sweeping digital media advances.


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(Scott's motto is: "You Are Only Limited By Your Imagination" with his systems)

Scott Redmond has dedicated his career to developing technologies that help people lead better, more flexible and empowered lives, with a focus on productive technology and a respect for fair access. He welcomes the most challenging ideas and thrives on transforming dreams into impressive reality.

 

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(Scott's Team constructing his 360 degree electric motorized VR pod flight simulators)

 

Over the past 20 years, his projects and inventions have led the way for major influential changes in our technology and society. When asked what makes his projects or approach different, Redmond responds "You can expect the extraordinary!" Based on his track record, whatever Scott Redmond puts his mind to next will, no doubt, be some incredible disruptive solution with extraordinary results. In 1993 research engineers from Stanford University, at the SRI research center, showed Scott 1000 x 1000 line LCD plates that were 2.5 inches. They were made for a military application. Now, in 2018, there still are no 1Kx1K consumer priced VR headsets with decent LCD's. The lack of effort by the display industry is the biggest frustration for designers like Scott.


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(Scott's work has been featured in numerous books)

 

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(Scott invented, built and received seminal U.S. federal issued patents on the first "Holodeck", "Cave" Reality Port VR room/chamber, 3D immersive screen system and 3D extrusion tactile surface simulation panel array)

 

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(Scott Douglas-Redmond's 360 degree multi-axis VR flight simulators or the top line of VR experiential systems)

 

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(Scott's companies were Silicon Graphics deployment partners)

 

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(Scott and his Team built and demonstrated the first mobile, wireless tactile cell phone VR extrusion surface that changed shape as you felt it)

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(Scott's Team's glasses-sized VR display was first shown at the CES show in Las Vegas)

 

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(Scott demonstrated and filed the first patent on the use of a smart-phone as a VR display and position sensor inside of VR goggles)

 

 

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(Multiple systems of Scott's arcade VR have been built, demonstrated and delivered)

 

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(This is one of the corporate invitations by ABC TV to visit and experience an early demonstration of Scott's walk-in VR chamber)

 

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Military Version
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Entertainment Version

(Scott developed a novel design for a multi-axis VR motion platform for both defense and entertainment uses)

 

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(Scott's HMSI-3D+ was wireless NTSC Video and radio data-based)

 

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(A VR motion control activation system produced for a project by Scott)

 

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(A 3D Stereoscopic remote analysis drone connected to VR headset for use by utility companies for pipe examination, built by Scott)

 

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(Scott's 3D Spatial Sound Earphones with a massed array of tiny matrix address fintopods inside them)

 

 

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(Featured in Mondo 2000)

 

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(The U.S. Government has issued multiple seminal patents to Scott on VR as "first-to-invent")

 

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(Scott's patent-filed virtual home design PDA and headset based modern building software)

 

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(An article about Scott's VR headsets)

 

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(Scott received issued U.S. patents on, and built and demonstrated these VR technologies)

 

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(One of the headset opening mechanisms for a VR experience proposed to Disney)

 

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(Some of Scott's VR Theme Park Ride/Experiences toured national sports stadiums across America)

 

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(For the creation of some of the VR content, Scott and his Team rented helicopters and stunt planes and installed 3D stereoscopic broadcast quality cameras in them to capture phenomenal stunt footage through the Grand Canyon, Monument Valley and Lake Tahoe Black Diamond ski runs)

 

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(Scott has had a number of seminal patents issued to him by the U.S. Patent Office as "First-To-Invent" a number of key VR technologies)

 

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(Scott Douglas-Redmond and his team have produced and shipped a large number of HMD VR goggles, glasses and head-sets)

 

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(A free standing virtual display system lobby kiosk for Scott's corporate clients)

 

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(Scott's "First Ever" glassses-sized VR glasses featured in the global publication: Computer Graphics World)

 

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(One of Scott's theme park VR ride housings)

 

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(Award-winning VR content for theme parks that Scott produced and directed)

 

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(An article in PC Week about Scott's VR system on the web)

 

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(An article in TECH SHOP about Scott's Head-Mounted Sensory Interface)

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(Another national news story about Scott's VR system and games)


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(One of Scott's articulated CRT VR CAD viewers for Autodesk Software)

 

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(Scott's PC powered rotational VR system on display in Europe for a tradeshow)

 

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(Scott's VR System featured in major news article)

 

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(In 1990, Scott's demonstrated HMSI VR Headset had everything working that the latest VR headset just delivered by competitors has in 2019)

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(Scott on the front of the business section)
 

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(A free standing Autodesk VR CAD viewer which Scott's company sold to architects)


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(Scott is featured, by name, in Autodesk and IBM marketing brochures)

 

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(Feature articles about Scott's VR systems in Japan)

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(Scott's VR systems were used in feature films and national TV commercials)


 

 

 

 

SEE ALSO:  The First 3D VR Theme Park Ride Film Produced Entirely On PC Computers